# Wedge 2

We made some changes before re-printing the wedge enclosed by the surfaces $$x=0, z=0, z=1-y$$, and $$x=y^2$$. I altered the PlotPoints in the Mathematica code from 100 to 400, which made the curve of intersection between the $$x=y^2$$ and $$y+z=1$$ surfaces smoother on Cinema 4D.  I also made each side about 8 cm long instead of 7 cm and I made the equations larger.

The result was that the top vertex still looks messy and the  “$$z$$” on the bottom face of the object is not clear, but that can be fixed with a razorblade (see image below). Changing the PlotPoints in the Mathematica code made the curve much smoother and the equations look nicer. You can find this object on Thingiverse here.